Sets the lifetime, cycles before sprite self removal, for every sprite in the group.
Usually set before the draw() cycle to initiate a countdown. sprite.lifetime is reduced by 1 in every draw() cycle. At 0 it will call sprite.remove() for every sprite in the group. The default sprite lifetime is forever.
var group1 = createGroup();
for (var i = 0; i < 20; i++) {
group1.add(createSprite(randomNumber(0, 400), randomNumber(0, 400),randomNumber(10, 20),randomNumber(10, 20)));
}
var group2 = createGroup();
for (var i = 0; i < 20; i++) {
group2.add(createSprite(randomNumber(0, 400), randomNumber(0, 400),randomNumber(10, 20),randomNumber(10, 20)));
}
group1.setLifetimeEach(50);
group2.setLifetimeEach(100);
function draw() {
background("white");
drawSprites();
}
group.setLifetimeEach(lifetime)
| Name | Type | Required? | Description |
|---|---|---|---|
| lifetime | Number | The lifetime of the sprites in cycles of the draw loop. |
No return value.
drawSprites() is called.Found a bug in the documentation? Let us know at documentation@code.org