Sets the image or animation for the sprite.
Use the Animation tab to load and label images and animations for your sprites.
The default image is a gray rectangle.
var sprite = createSprite(200, 200);
sprite.setAnimation("car_blue_1");
drawSprites();
Use 6 different images for a sprite, labeled "dieRed1" through "dieRed6", and randomNumber to roll a die.
// Use 6 different images for a sprite, labeled "dieRed1" through "dieRed6", and randomNumber to roll a die.
var die = createSprite(200,200);
var count=0;
function draw() {
background("white");
count=count+1;
if (count<20) {
die.setAnimation("dieRed"+randomNumber(1,6));
}
drawSprites();
}
sprite.setAnimation(label)
| Name | Type | Required? | Description |
|---|---|---|---|
| label | String | The name of an image or animation loaded in the Animation tab. |
No return value. Changes output in the display after drawSprites() is called.
drawSprites() is called.Found a bug in the documentation? Let us know at documentation@code.org