Checks if the key specified is pressed.
Some interactive games use the keyboard for the user input to control the game.
A rotary phone dialer controlled by the keys 0 through 9.
// A rotary phone dialer controlled by the keys 0 through 9.
var dial = createSprite(200, 200);
dial.setAnimation("dial");
var peg = createSprite(285, 265);
peg.setAnimation("peg");
var target=0;
function draw() {
background("white");
if (keyDown("1")) target = 25;
else if (keyDown("2")) target = 57;
else if (keyDown("3")) target = 89;
else if (keyDown("4")) target = 121;
else if (keyDown("5")) target = 153;
else if (keyDown("6")) target = 185;
else if (keyDown("7")) target = 217;
else if (keyDown("8")) target = 249;
else if (keyDown("9")) target = 281;
else if (keyDown("0")) target = 313;
else target = 0;
if (dial.rotation<target) {
dial.rotation=dial.rotation+5;
}
if (target==0 && dial.rotation>0) {
dial.rotation=dial.rotation-5;
}
drawSprites();
}
function draw() {
console.log(keyDown("up"));
}
Drive a square using the UP DOWN LEFT RIGHT keys.
// Drive a square using the UP DOWN LEFT RIGHT keys.
var sprite = createSprite(200, 200);
function draw() {
background("white");
if (keyDown("up")) {
sprite.y=sprite.y-1;
}
if (keyDown("down")) {
sprite.y=sprite.y+1;
}
if (keyDown("left")) {
sprite.x=sprite.x-1;
}
if (keyDown("right")) {
sprite.x=sprite.x+1;
}
drawSprites();
}
keyDown(code)
| Name | Type | Required? | Description |
|---|---|---|---|
| code | String | The name of key you want to check. Keys without a letter or number have names like "up", "left", "shift", "tab", "space", etc. |
Boolean true or false.
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