Category: Control
Gets the number of milliseconds elapsed since January 1, 1970.
Time on a computer is calculated from the number of milliseconds elapsed since January 1, 1970. Every computer has a counter that is counting these milliseconds. You can use getTime() to calculate the elapsed time between two events.
console.log(getTime());
How Fast? Calculate how long it takes to execute two statements. Use the speed slider in the Debug Console to slow down execution.
// Calculate how long it takes to execute two statements. Use the speed slider in the Debug Console to slow dowen execution. var start=getTime(); var stop=getTime(); console.log(stop-start);
Five Clicks Calculate the elapsed time for 5 clicks.
// Calculate the elapsed time for 5 clicks. var start=0; var stop=0; textLabel("instructions", "Click the button five times as fast as you can"); button("gameButton", "Click me!"); textLabel("results", ""); var count = 0; onEvent("gameButton", "click", function(){ if (count==0) start=getTime(); count = count + 1; if (count==5) { stop=getTime(); setText("results", "You clicked 5 times in " + (stop-start) + " milliseconds."); } });
getTime();
getTime() does not take any parameters.
Returns the number of milliseconds elapsed since January 1, 1970.
Found a bug in the documentation? Let us know at documentation@code.org
Found a bug in the documentation? Let us know at documentation@code.org