Category: Canvas
Returns the amount of blue (ranging from 0 to 255) in the color of the pixel located at the given x and y position in the given image data.
One advantage of using a canvas for apps containing images or drawing is that you can access the image data at the pixel level. This allows your app to process an image just like many image editing programs.
How pixel colors work: The color you see in a pixel on the screen is made up of 4 values. The red, green, blue, and alpha values of a pixel determine exactly the shade of color that appears on the screen. Each of these values ranges from a minimum of 0 up to a maximum of 255. They are usually listed in the order of Red, Green, Blue, then Alpha - or RGBA. A fully red (and only red) pixel would be written as (255, 0, 0, 255). A black pixel is (0, 0, 0, 255). So reducing a pixel's color values will cause it to be closer to black. The alpha value is special because it shows how opaque the pixel should be in comparison to other pixels on the same spot at the screen. So an alpha value of 0 would make a pixel fully transparent (regardless of the other color values) and 255 is fully visible.
// Print the blue value of a single pixel from a drawing. createCanvas('canvas1'); setFillColor('blue'); rect(0, 0, 100, 200); var imageData = getImageData(0, 0, 100, 200); var blueValue = getBlue(imageData, 50, 50); console.log(blueValue);
// Print the blue value of single pixels from an image. createCanvas('canvas1'); drawImageURL("https://studio.code.org/blockly/media/skins/bee/static_avatar.png"); var imageData = getImageData(0, 0, 100, 100); console.log(getBlue(imageData, 10, 10)); console.log(getBlue(imageData, 50, 50));
Example: Blue No More Change the blue value of a single pixel to zero.
// Change the blue value of a single pixel to zero. createCanvas('canvas1'); setFillColor('blue'); rect(0, 0, 100, 200); var imageData = getImageData(0, 0, 100, 200); console.log(getBlue(imageData, 50, 50)); setBlue(imageData, 50, 50, 0); putImageData(imageData, 0, 0); console.log(getBlue(imageData, 50, 50));
Example: Not So Blue Halve all blue values in the canvas.
// Halve all blue values in the canvas. createCanvas('canvas1'); drawImageURL("https://studio.code.org/blockly/media/skins/bee/static_avatar.png"); button("id", "Halve Blue"); setPosition('id', 200, 0); onEvent("id", "click", function() { var imageData = getImageData(0, 0, 320, 480); halveBlue(imageData); }); // Halves the blue in every pixel from 'thisImageData' argument. Updates the image row by row. function halveBlue(thisImageData){ for(var y=0; y < thisImageData.height; y++) { for(var x=0; x < thisImageData.width; x++) { var newBlue = (getBlue(thisImageData, x, y) / 2); setBlue(thisImageData, x, y, newBlue); } putImageData(thisImageData, 0, 0); } }
getBlue(imageData, x, y);
Name | Type | Required? | Description |
---|---|---|---|
imageData | object | Yes | The image data object that describes data captured from a canvas element (use getImageData()) |
x | number | Yes | The x position in pixels starting from the upper left corner of image. |
y | number | Yes | The y position in pixels starting from the upper left corner of image. |
Returns a number representing the blue value (between 0 and 255) of the pixel in the input image data at the input x and y coordinates.
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Found a bug in the documentation? Let us know at documentation@code.org