Course D
Lesson 1: Graph Paper Programming
- Algorithm: A list of steps to finish a task.
 - Program: An algorithm that has been coded into something that can be run by a machine.
 
Lesson 2: Introduction to Online Puzzles
- Bug: Part of a program that does not work correctly.
 - Debugging: Finding and fixing problems in an algorithm or program.
 - Loop: The action of doing something over and over again.
 - Program: An algorithm that has been coded into something that can be run by a machine.
 - Programming: The art of creating a program.
 
Lesson 3: Relay Programming
- Algorithm: A list of steps to finish a task.
 - Bug: Part of a program that does not work correctly.
 - Debugging: Finding and fixing problems in an algorithm or program.
 - Frustrated: Feeling annoyed or angry because something is not the way you want it.
 - Persistence: Trying again and again, even when something is very hard.
 - Program: An algorithm that has been coded into something that can be run by a machine.
 
Lesson 4: Debugging with Laurel
- Bug: Part of a program that does not work correctly.
 - Debugging: Finding and fixing problems in an algorithm or program.
 
Lesson 5: Events in Bounce
- Event: An action that causes something to happen.
 
Lesson 6: Build a Star Wars Game
- Event: An action that causes something to happen.
 
Lesson 7: Dance Party
- code: (v) to write code, or to write instructions for a computer.
 - Event: An action that causes something to happen.
 - Program: An algorithm that has been coded into something that can be run by a machine.
 
Lesson 8: Loops in Ice Age
- Loop: The action of doing something over and over again.
 - Repeat: To do something again.
 
Lesson 9: Drawing Shapes with Loops
- Loop: The action of doing something over and over again.
 - Repeat: To do something again.
 
Lesson 10: Nested Loops in Maze
- Command: An instruction for the computer. Many commands put together make up algorithms and computer programs.
 - Loop: The action of doing something over and over again.
 - Repeat: To do something again.
 
Lesson 11: Conditionals with Cards
- Conditionals: Statements that only run under certain conditions.
 
Lesson 12: If/Else with Bee
- Conditionals: Statements that only run under certain conditions.
 
Lesson 13: While Loops in Farmer
- Condition: Something a program checks to see if it is true before allowing an action.
 - Loop: The action of doing something over and over again.
 - Repeat: To do something again.
 - While Loop: A loop that continues to repeat while a condition is true.
 
Lesson 14: Until Loops in Maze
- Condition: Something a program checks to see if it is true before allowing an action.
 - Conditionals: Statements that only run under certain conditions.
 - Loop: The action of doing something over and over again.
 - Repeat: To do something again.
 - Until: A command that tells you to do something only up to the point that something becomes true.
 
Lesson 15: Harvesting with Conditionals
- Condition: Something a program checks to see if it is true before allowing an action.
 - Conditionals: Statements that only run under certain conditions.
 - Loop: The action of doing something over and over again.
 - Repeat: To do something again.
 - While Loop: A loop that continues to repeat while a condition is true.
 
Lesson 16: Binary Images
- Binary: A way of representing information using only two options.
 - Binary Alphabet: The two options used in your binary code.
 
Lesson 17: Binary Images with Artist
- Binary: A way of representing information using only two options.