Lesson 13: Sticker Art with Loops
Overview
Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.
Purpose
This series highlights the power of loops with creative and personal designs.
Offered as a project-backed sequence, this progression will allow students to build on top of their own work and create amazing artifacts.
Agenda
Warm Up (15 min)
Main Activity (30 min)
Wrap Up (15 min)
View on Code Studio
Objectives
Students will be able to:
- Identify the benefits of using a loop structure instead of manual repetition.
- Differentiate between commands that need to be repeated in loops and commands that should be used on their own.
Preparation
- Practice making your own design. Make note of how these levels are different from everything that came before.
- Make sure every student has a journal.
Vocabulary
- Loop - The action of doing something over and over again.
- Repeat - To do something again.
Support
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Teaching Guide
Warm Up (15 min)
Introduction
Students should have had plenty of introduction to loops at this point. Based on what you think your class could benefit from, we recommend:
- Creating a new dance with loops just like in "Getting Loopy"
- As a class, playing through a puzzle from the last lesson, "Loops with Rey and BB-8"
- Reviewing how to use Artist by playing through a puzzle from "Programming in Artist"
- Previewing a puzzle from this lesson
All of these options will either review loops or the artist, which will help prepare your class for fun with the online puzzles!
Main Activity (30 min)
Teaching Tip
This lesson may feel very different from what has come earlier in the course. These levels have some new characteristics you may want to explore before starting. The code your students write in one level will automatically transfer over to the others. This allows them to build gradually and iterate on their ideas as they learn. Note that these levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task.
Application - Sticker Art
Encourage creativity during this activity! The instructions give examples but it is okay for students to experiment with different stickers or types of designs. Even the example solutions we provide are not the only solutions!
Some students may discover where to add repeat
loops by writing out the program without loops then circling sections of repetitions. If the students in your class seem like they could benefit from this, have them keep paper and pencils beside them at their machines. Students might also enjoy drawing some of the shapes and figures on paper before they program it online. (When drawing stamps, it can be easier to symbolize those with simple shapes like circles and squares.)
Wrap Up (15 min)
Journaling
Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.
Journal Prompts:
- What was today’s lesson about?
- How did you feel during today’s lesson?
- What was the coolest shape or figure you programmed today? Draw it out!
- What is another shape or figure you would like to program? Can you come up with the code to create it?
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Student Instructions
Change the direction your sticker is facing by adding a turn
command to your code.
Press "Finish" when you are happy with what you've made.
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Student Instructions
What happens when you move forward
then move backward
by 100, 200, or 400 pixels somewhere inside the loop?
- Try using the set pattern
block before you start your loop to make a work of art!
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Teaching Tip
This lesson contains a mini-project called Sticker Design. This progression may feel very different from what has come earlier in the course for you as well as your students. These levels have some new characteristics you may want to explore before starting.
- The code your students write in one level will automatically transfer over to the other levels. This allows them to build gradually and iterate on their ideas as they learn.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have completed each task. There is no one right answer!
- Example solutions are available for this step of the progression which can be viewed by opening the teacher panel to the right.
Student Instructions
Try changing the repeat
loop to run a different number of times. How far do you have to turn to go around in a full circle?
- Try changing how many times you spin
- Try a 60 degree turn for 6 times around
- Try a 20 degree turn for 18 times around
The first image uses a pirate, a ninja, and a giraffe. They loop 18 times with a 20 degree turn.
- Free Play
- 9
Teaching Tip
This level is a “free play”. These levels have some characteristics you may want to explore before starting.
- These levels are not checked for correctness to allow for more open-ended creativity. Empower your students to determine for themselves when they have created something they like. There is no one right answer!
- Example solutions are available for this level which can be viewed by opening the teacher panel to the right.
Standards Alignment
View full course alignment
CSTA K-12 Computer Science Standards (2017)
AP - Algorithms & Programming
- 1A-AP-09 - Model the way programs store and manipulate data by using numbers or other symbols to represent information.
- 1A-AP-10 - Develop programs with sequences and simple loops, to express ideas or address a problem.
- 1A-AP-11 - Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
- 1A-AP-14 - Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.