Course B
Lesson 2: Move It, Move It
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 3: Sequencing with Angry Birds
- Click: Press the mouse button
- Double-Click: Press the mouse button very quickly
- Drag: Click your mouse button and hold as you move the mouse pointer to a new location
- Drop: Release your mouse button to "let go" of an item that you are dragging
Lesson 4: Programming with Angry Birds
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 5: Programming with Harvester
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Persistence: Trying again and again, even when something is very hard.
Lesson 6: Getting Loopy
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 7: Loops with Harvester
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 8: Loops with Laurel
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 9: Drawing Gardens with Loops
- Loop: The action of doing something over and over again.
Lesson 11: The Big Event Jr.
- Event: An action that causes something to happen.
Lesson 12: A Royal Battle with Events
- Event: An action that causes something to happen.