Course D
Lesson 1: Graph Paper Programming
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Introduction to Online Puzzles
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Relay Programming
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 4: Debugging with Laurel
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 5: Events in Bounce
- Event: An action that causes something to happen.
Lesson 6: Loops in Ice Age
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 7: Drawing Shapes with Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops in Maze
- Command: An instruction for the computer. Many commands put together make up algorithms and computer programs.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Fancy Shapes using Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Snowflakes with Anna and Elsa
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 11: While Loops in Farmer
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 12: Until Loops in Maze
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- Until: A command that tells you to do something only up to the point that something becomes true.
Lesson 13: Conditionals with Cards
- Conditionals: Statements that only run under certain conditions.
Lesson 14: If/Else with Bee
- Conditionals: Statements that only run under certain conditions.
Lesson 15: Harvesting with Conditionals
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 16: Digital Citizenship
- Digital Citizen: Someone who acts safely, responsibly, and respectfully online.
Lesson 17: Ninjas vs. Pirates Game
- Event: An action that causes something to happen.
Lesson 18: Binary Images
- Binary: A way of representing information using only two options.
- Binary Alphabet: The two options used in your binary code.
Lesson 19: Binary Images with Artist
- Binary: A way of representing information using only two options.