CS Fundamentals 2017

Express Course

Vocab

Express Course

Lesson 1: Programming: Graph Paper Programming

  • Algorithm: A list of steps to finish a task.
  • Program: An algorithm that has been coded into something that can be run by a machine.

Lesson 2: Introduction to Online Puzzles

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 3: Building a Foundation

  • Frustrated: Feeling annoyed or angry because something is not the way you want it.
  • Persistence: Trying again and again, even when something is very hard.

Lesson 4: Debugging in Scrat (Updated)

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.

Lesson 5: Loops: My Robotic Friends

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 6: Loops in Artist

  • Repeat: Do something again
  • while loop: a programming construct used to repeat a set of commands (loop) as long as (while) a boolean condition is true.

Lesson 7: Nested Loops

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 8: Nested Loops in Frozen

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 9: Beyond Programming: The Internet

  • DNS: short for Domain Name System, this system translates domain names (like example.com) to IP addresses (like 93.184.216.34)
  • DSL/Cable: A method of sending information using telephone or television cables.
  • Fiber Optic Cable: A connection that uses light to transmit information
  • Internet: A group of computers and servers that are connected to each other.
  • IP Address: A number assigned to any item that is connected to the Internet.
  • Packets: Small chunks of information that have been carefully formed from larger chunks of information.
  • Servers: Computers that exist only to provide things to others.
  • URL: An easy-to-remember address for calling a web page (like www.code.org).
  • Wi-Fi: A wireless method of sending information using radio waves.

Lesson 10: Digital Citizenship: Practicing Digital Citizenship

  • Digital Citizen: Someone who acts safely, responsibly, and respectfully online.

Lesson 11: Digital Citizenship: Screen Out the Mean

  • Cyberbullying: Doing something on the internet, usually again and again, to make another personal feel angry, sad, or scared.
  • Online: Connected to the internet.

Lesson 12: Events: The Big Event

  • Event: An action that causes something to happen.

Lesson 13: Events in Star Wars

  • Event: An action that causes something to happen.

Lesson 14: Events with Flappy

  • Event: An action that causes something to happen.

Lesson 15: Events in Bounce

  • Event: An action that causes something to happen.

Lesson 16: Conditionals: Conditionals with Cards

  • Conditionals: Statements that only run under certain conditions.

Lesson 17: While Loops in Farmer

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Loop: The action of doing something over and over again.
  • Repeat: Do something again
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 18: Conditionals & Loops in Maze

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.
  • Loop: The action of doing something over and over again.
  • Repeat: Do something again
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 19: Conditionals in Minecraft

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.

Lesson 20: Conditionals & Loops in Harvester

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.
  • Loop: The action of doing something over and over again.
  • Repeat: Do something again
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 21: Variables: Envelope Variables

  • Variable: A placeholder for a piece of information that can change.

Lesson 22: Variables in Artist

  • Variable: A placeholder for a piece of information that can change.

Lesson 23: Variables in Play Lab

  • Variable: A placeholder for a piece of information that can change.

Lesson 24: For Loops: For Loop Fun

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 25: For Loops in Bee

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 26: For Loops in Artist

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 27: Functions: Songwriting with Parameters

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 28: Functions in Bee

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 29: Functions with Parameters in Artist

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 30: Functions with Parameters in Bee

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 31: Explore Project Ideas

  • Define: Figure out the details of the problems that you are trying to solve
  • Prepare: Research, plan, and acquire materials for the activity you are about to do
  • Reflect: Carefully think back on something with the intention of improving the outcome in the future
  • Try: Attempt to do something