Express Course
Lesson 1: Programming: Graph Paper Programming
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Introduction to Online Puzzles
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Debugging in Scrat (Updated)
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 5: Loops: My Robotic Friends
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 6: Loops in Artist
- Repeat: Do something again
- while loop: a programming construct used to repeat a set of commands (loop) as long as (while) a boolean condition is true.
Lesson 7: Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops in Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Beyond Programming: The Internet
- DNS: short for Domain Name System, this system translates domain names (like example.com) to IP addresses (like 93.184.216.34)
- DSL/Cable: A method of sending information using telephone or television cables.
- Fiber Optic Cable: A connection that uses light to transmit information
- Internet: A group of computers and servers that are connected to each other.
- IP Address: A number assigned to any item that is connected to the Internet.
- Packets: Small chunks of information that have been carefully formed from larger chunks of information.
- Servers: Computers that exist only to provide things to others.
- URL: An easy-to-remember address for calling a web page (like www.code.org).
- Wi-Fi: A wireless method of sending information using radio waves.
Lesson 10: Digital Citizenship: Practicing Digital Citizenship
- Digital Citizen: Someone who acts safely, responsibly, and respectfully online.
Lesson 11: Digital Citizenship: Screen Out the Mean
- Cyberbullying: Doing something on the internet, usually again and again, to make another personal feel angry, sad, or scared.
- Online: Connected to the internet.
Lesson 12: Events: The Big Event
- Event: An action that causes something to happen.
Lesson 13: Events in Star Wars
- Event: An action that causes something to happen.
Lesson 14: Events with Flappy
- Event: An action that causes something to happen.
Lesson 15: Events in Bounce
- Event: An action that causes something to happen.
Lesson 16: Conditionals: Conditionals with Cards
- Conditionals: Statements that only run under certain conditions.
Lesson 17: While Loops in Farmer
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 18: Conditionals & Loops in Maze
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 19: Conditionals in Minecraft
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
Lesson 20: Conditionals & Loops in Harvester
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 21: Variables: Envelope Variables
- Variable: A placeholder for a piece of information that can change.
Lesson 22: Variables in Artist
- Variable: A placeholder for a piece of information that can change.
Lesson 23: Variables in Play Lab
- Variable: A placeholder for a piece of information that can change.
Lesson 24: For Loops: For Loop Fun
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 25: For Loops in Bee
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 26: For Loops in Artist
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 27: Functions: Songwriting with Parameters
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 28: Functions in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 29: Functions with Parameters in Artist
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 30: Functions with Parameters in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 31: Explore Project Ideas
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something