Course F
Lesson 1: Programming: My Robotic Friends
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Sequences in Maze
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Debugging with Scrat
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 6: My Loopy Robotic Friends
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
- Repeat: Do something again
Lesson 7: Loops in Artist
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Nested Loops with Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Algorithms: Tangrams
- Algorithm: A list of steps to finish a task.
Lesson 11: Introduction to Online Puzzles
- Algorithm: A list of steps to finish a task.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 12: Digital Citizenship
- Cyberbully: Using technology tools to deliberately upset someone else.
Lesson 14: Conditionals in Minecraft
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
Lesson 15: Variables: Envelope Variables
- Variable: A placeholder for a piece of information that can change.
Lesson 16: Variables in Artist
- Variable: A placeholder for a piece of information that can change.
Lesson 17: Variables in Play Lab
- Variable: A placeholder for a piece of information that can change.
Lesson 18: For Loops: For Loop Fun
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 19: For Loops in Bee
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 20: For Loops in Artist
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 21: Functions: Songwriting With Parameters
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 22: Functions in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 23: Functions with Parameters in Artist
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 24: Functions with Parameters in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 25: Explore Project Ideas
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something