CS Fundamentals 2017

Course F

Vocab

Course F

Lesson 1: Programming: My Robotic Friends

  • Algorithm: A list of steps to finish a task.
  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Program: An algorithm that has been coded into something that can be run by a machine.

Lesson 2: Sequences in Maze

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 3: Building a Foundation

  • Frustrated: Feeling annoyed or angry because something is not the way you want it.
  • Persistence: Trying again and again, even when something is very hard.

Lesson 4: Debugging with Scrat

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.

Lesson 6: My Loopy Robotic Friends

  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.
  • Repeat: Do something again

Lesson 7: Loops in Artist

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 8: Nested Loops

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 9: Nested Loops with Frozen

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 10: Algorithms: Tangrams

  • Algorithm: A list of steps to finish a task.

Lesson 11: Introduction to Online Puzzles

  • Algorithm: A list of steps to finish a task.
  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 12: Digital Citizenship

  • Cyberbully: Using technology tools to deliberately upset someone else.

Lesson 14: Conditionals in Minecraft

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.

Lesson 15: Variables: Envelope Variables

  • Variable: A placeholder for a piece of information that can change.

Lesson 16: Variables in Artist

  • Variable: A placeholder for a piece of information that can change.

Lesson 17: Variables in Play Lab

  • Variable: A placeholder for a piece of information that can change.

Lesson 18: For Loops: For Loop Fun

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 19: For Loops in Bee

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 20: For Loops in Artist

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 21: Functions: Songwriting With Parameters

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 22: Functions in Bee

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 23: Functions with Parameters in Artist

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 24: Functions with Parameters in Bee

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 25: Explore Project Ideas

  • Define: Figure out the details of the problems that you are trying to solve
  • Prepare: Research, plan, and acquire materials for the activity you are about to do
  • Reflect: Carefully think back on something with the intention of improving the outcome in the future
  • Try: Attempt to do something