CS Discoveries

Unit 1 - Problem Solving

Lesson 1: Intro to Problem Solving
Resources Prep

For the Teacher

For the Students

For each group

• 2 sheets of aluminum foil, 5x5 inches in length each
• 1 container that can hold 3-5 inches of water
• Several paper towels or rags that can be placed under the container
• 15 pennies
• One copy of the Aluminum Boats - Activity Guide

For the teacher

• 1 container that can hold 3-5 inches of water
• 50 pennies
• Extra paper towels or rags
Lesson 2: The Problem Solving Process
Resources Prep

For the Teacher

For the Students

For each student

For the class

• Poster paper
• Markers/colored pencils
Lesson 3: Exploring Problem Solving
Resources Prep

For the Teacher

For the Students

Lesson 4: What is a Computer?
Resources Prep

For the Teacher

For the Students

For each group

• Print out copies of What is a Computer - Activity Guide. Note there are two sets of pictures in the document but each group only needs a single set.
• Scissors (if you will not have time to cut the pictures prior to class)
• Poster paper
• Markers or colored pencils
• Glue or tape to attach pictures
Lesson 5: Input and Output
Resources Prep

For the Teacher

For the Students

Lesson 6: Processing
Resources Prep

For the Teacher

For the Students

• Prepare one deck of cards for every 8 students, removing face cards. Pairs will need roughly 8 cards each.
• Alternately, print and cut out the number cards Number Cards. Pairs will need roughly 8 cards each.
• Prepare one copy of Card Sorting - Activity Guide for each student
Lesson 7: Storage
Resources Prep

For the Teacher

For the Students

Lesson 8: Apps and Problem Solving
Resources Prep

For the Teacher

For the Students

Lesson 9: Project - Propose an App
Resources Prep

For the Teacher

For the Students

Unit 2 - Web Development

Lesson 1: Exploring Websites
Resources Prep

For the Teacher

For the Students

Lesson 2: Websites for Expression
Resources Prep

For the Teacher

For the Students

Lesson 3: Intro to HTML
Resources Prep

For the Teacher

• Review the Code Studio levels
Lesson 5: Digital Footprint
Resources Prep

For the Teacher

For the Students

Lesson 7: Intellectual Property and Images
Resources Prep

For the Teacher

For the Students

Lesson 9: Project - Multi-Page Websites
Resources Prep

For the Teacher

For the Students

Lesson 12: Sources and Search Engines
Resources Prep

For the Teacher

For the Students

Lesson 13: RGB Colors and Classes
Resources Prep

For the Teacher

For the Students

Lesson 14: Project - Personal Portfolio Website
Resources Prep

For the Teacher

For the Students

Unit 3 - Interactive Games and Animations

Lesson 1: Programming for Entertainment
Resources Prep

For the Teacher

For the Students

Lesson 2: Plotting Shapes
Resources Prep

For the Teacher

For the Students

Lesson 5: Variables
Resources Prep

For the Students

• Review the level progression in Code Studio
Lesson 6: Sprites
Resources Prep

For the Teacher

For the Students

Lesson 7: The Draw Loop
Resources Prep

For the Teacher

Lesson 8: Counter Pattern Unplugged
Resources Prep

For the Teacher

For the Students

• Prepare materials for Labels and Values: index cards, post-its, or scraps of paper (2 in. by 2 in.) etc. (~ 50 per pair)
• Prepare materials for Connectors: pieces of string, pens, or pipe-cleaners, etc. (~ 4 per pair)
• Print copies of Variables Unplugged Board - Manipulative for each group or gather paper for students to use to make their boards.
• Review the rules of the Variables Unplugged Activity to ensure you understand them and are prepared to answer questions, especially if you will be demonstrating them yourself.
• Printed a copy of Variables Unplugged - Activity Guide for each student.
Lesson 10: Booleans Unplugged
Resources Prep

For the Students

• Print a copy of the Boolean Properties - Activity Guide for each student
• (Optional) Gather objects with similar but varying features to use instead of the worksheet (LEGO bricks work well, a mixed bag of candy can be fun as well)
Lesson 12: Conditionals and User Input
Resources Prep

For the Students

Lesson 14: Project - Interactive Card
Resources Prep

For the Teacher

For the Students

Lesson 16: Collision Detection
Resources Prep

For the Teacher

For the Students

Lesson 20: The Game Design Process
Resources Prep

For the Students

Lesson 21: Using the Game Design Process
Resources Prep

For the Teacher

For the Students

Lesson 22: Project - Design a Game
Resources Prep

For the Students

Unit 4 - The Design Process

Lesson 1: Analysis of Design
Resources Prep

For the Students

Resources Prep

For the Teacher

For the Students

• Print out enough user profiles for all students, ensuring as much variety as possible
• Print Reacting as your User - Activity Guide for each user
• Prepare prompt questions for warm up exercise
• Label four corners of the room as A, B, C, and D
• Arrange room in table groups of 4, and place a number on each table group (1, 2, 3,...)
Lesson 3: User-Centered Design Micro Activity
Resources Prep

For the Students

• Ensure you have plenty of sticky notes, pens and large poster paper for students to work on
• Set up groups with preferably 3 students each
Lesson 4: User Interfaces
Resources Prep

For the Students

Lesson 5: Feedback and Testing
Resources Prep

For the Students

• Print one copy of Prototype Feedback - Activity Guide for each group of 2 or 3
• Print one copy of Improve a Screen for each student
• Colored pencils or markers for the paper prototypes
Lesson 6: Identifying User Needs
Resources Prep

For the Students

Lesson 7: Project - Paper Prototype
Resources Prep

For the Students

Lesson 8: Designing Apps for Good
Resources Prep

For the Teacher

For the Students

Lesson 9: Market Research
Resources Prep

For the Students

Lesson 10: Paper Prototypes
Resources Prep

For the Students

Lesson 11: Prototype Testing
Resources Prep

For the Students

Lesson 12: Digital Design
Resources Prep

For the Students

Lesson 15: Testing the App
Resources Prep

For the Students

Lesson 16: Improving and Iterating
Resources Prep

For the Students

Lesson 17: Project - App Presentation
Resources Prep

For the Students

• Determine how much time each group has to present. Typically this is 8-10 minutes per team, but remember to leave time for transitioning between teams
• Create a copy of the presentation template slide deck for each team
• Print one copy of App Presentation - Rubric for each team.

Unit 5 - Data and Society

Lesson 1: Representation Matters
Resources Prep

For the Teacher

For the Students

Lesson 2: Patterns and Representation
Resources Prep

For the Teacher

For the Students

Lesson 3: ASCII and Binary Representation
Resources Prep

For the Students

Lesson 4: Representing Images
Resources Prep

For the Teacher

• Practice using the Pixelation Widget for ~10 mins to prepare to respond to questions
Lesson 5: Representing Numbers
Resources Prep

For the Students

Lesson 6: Eight Bit Numbers
Resources Prep

For the Students

Lesson 7: Combining Representations
Resources Prep

For the Students

Lesson 8: Create a Representation
Resources Prep

For the Students

Lesson 9: Problem Solving and Data
Resources Prep

For the Students

Lesson 10: Making Decisions with Data
Resources Prep

For the Students

Lesson 11: Interpreting Data
Resources Prep

For the Teacher

For the Students

Lesson 12: Automating Data Decisions
Resources Prep

For the Teacher

For the Students

Lesson 13: Problem Solving with Big Data
Resources Prep

For the Students

Lesson 14: Project - Solve a Data Problem
Resources Prep

For the Students

Unit 6 - Physical Computing

Lesson 1: Innovations in Computing
Resources Prep

For the Students

Lesson 2: Input Unplugged
Resources Prep

For the Students

Lesson 3: Event Types
Resources Prep

For the Teacher

For the Students

Lesson 8: For Loops
Resources Prep

For the Students

Lesson 11: Project - Board Output
Resources Prep

For the Students