The Design Process
Lesson 1: Designing With Empathy
- Empathy: In design, paying attention to a user's feelings and needs when designing a product.
- User: Someone who uses an object, including software and hardware.
Lesson 5: User Interfaces
- Prototype: A first or early model of a product that allows you to test assumptions before developing a final version.
- User Interface: The visual elements of a program through which a user controls or communicates with the application. Often abbreviated UI.
Lesson 12: Build a Paper Prototype
- Prototype: A first or early model of a product that allows you to test assumptions before developing a final version.
Data and Society
Lesson 2: Patterns and Representation
- Decode: to change how information is represented so that it can be read by a person
- Encode: to change how information is represented so that it can be read by a computer
Lesson 7: Keeping Data Secret
- Decrypt: to change information so that its hidden meaning is shown
- Encrypt: to change information so that its meaning is hidden