Unit 4 - The Design Process
Lesson 1: Analysis of Design
- Critique: To critically evaluate in a detailed and constructive manner.
- Empathy: In design, paying attention to a user's feelings and needs when designing a product.
- User: Someone who uses an object, including software and hardware.
Lesson 2: Understanding Your User
- Usability: How easy, efficient, and satisfying it is to use a human-made object or device (including software).
Lesson 4: User Interfaces
- Prototype: A first or early model of a product that allows you to test assumptions before developing a final version.
- User Interface: The visual elements of a program through which a user controls or communicates with the application. Often abbreviated UI.
Lesson 10: Paper Prototypes
- Prototype: A first or early model of a product that allows you to test assumptions before developing a final version.
Lesson 15: Improving and Iterating
- Bug: Part of a program that does not work correctly.
- Feature: An individual functional element of a software item, such as the ability to do something new, work across multiple platforms, or perform more efficiently