Unit 3 - Interactive Animations and Games
Lesson 1: Programming for Entertainment | |
---|---|
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 2: Plotting Shapes | |
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 5: Variables | |
Resources | Preparation |
For the Students
|
|
Lesson 6: Sprites | |
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 7: The Draw Loop | |
Resources | Preparation |
For the Teachers
|
|
Lesson 8: Counter Pattern Unplugged | |
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 9: Sprite Movement | |
Resources | Preparation |
For the Students
|
|
Lesson 10: Booleans Unplugged | |
Resources | Preparation |
For the Students
|
|
Lesson 12: Conditionals and User Input | |
Resources | Preparation |
For the Students
|
|
Lesson 14: Project - Interactive Card | |
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 16: Collision Detection | |
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 20: The Game Design Process | |
Resources | Preparation |
For the Students
|
|
Lesson 21: Using the Game Design Process | |
Resources | Preparation |
For the Teachers
For the Students
|
|
Lesson 22: Project - Design a Game | |
Resources | Preparation |
For the Teachers
For the Students
|
|