fill(color)
ellipse(x, y, w, h)
rect(x, y, w, h)
background(color)
randomNumber()
Declare and assign a value to a variable
Declare a variable
drawSprites(group)
var sprite = createSprite(x, y, width, height)
sprite.scale
function draw() { }
World.frameRate
If statement
Equality operator
Inequality operator
Greater than operator
Greater than or equal operator
Less than operator
Less than or equal operator
keyDown(code)
keyWentDown(code)
keyWentUp(code)
mouseDidMove()
mouseDown(button)
mouseWentDown(button)
mouseWentUp(button)
sprite.visible
If/else statement
sprite.rotationSpeed
sprite.velocityX
sprite.velocityY
sprite.isTouching(target)
sprite.debug
sprite.bounce(target)
sprite.bounceOff(target)
sprite.collide(target)
sprite.displace(target)
setCollider(type, xOffset, yOffset, width/radius, height, rotationOffset)
sprite.bounciness
Define a function
Call a function